Stash Search - caches hidden in the game environment.
This mod will introduce variety into the gameplay.
20 types - 3 ranges of caches, 3 types - a range of gifts, 13 typed caches.
Cache objects in the form of vanilla objects of the game world.
The cache is searched by the "Search cache"
action A configurable chance of a cache appearing for each of the types/types (the illusion of changing the position of the caches once per server session is created).
Configurable chance of loot appearance for each of the shooting ranges/types.
Configurable loot with any attachments for each of the shooting ranges, gifts and types.
Configurable amount of loot loss.
Configurable quantity in the lot, for example, if the loot is cartridges, water, food, etc.
Configurable time of loss of a thing for a search.
Random quality of the loot dropped the possibility of configuration of the untouched state.
The cache is searched only once per server session.
Translation into all languages.
Debugging and logging mode.
Classes of nishtyaks:
Classes of typed caches:
Stash_Typed_Cardboard_Box - cardboard box.
Stash_Typed_Tombstone - gravestone.
Stash_Typed_GarbageBin is a small trash can.
Stash_Typed_Fridge - refrigerator.
Stash_Typed_Garbage Container - garbage container.
Stash_Typed_Kitchen Stove - electric stove.
Stash_Typed_Large Wooden Crate - a large wooden crate.
Stash_Typed_Sea Chest - chest.
Stash_Typed_Wooden Crate - wooden crate.
Stash_Typed_Cashier - cash register.
Stash_Typed_Locker Blue - blue closed locker.
Stash_Typed_Closet - a large wardrobe.
Stash_Typed_BedRoomCase - bathroom cabinet.
Arrange the caches only in debug mode: debug="true" in order to avoid them being overfilled.
It is convenient to arrange caches through administrative panels like VPPAdminTools.
Without debugging mode, you can arrange it after 3 minutes of a game session in another set (Builder Objects VPPAdminTools).
Caches are static objects (look in the Builder Objects section).
If you don't see classes in the list of objects, filter by the Scope value.
The mod is divided into client - server and server parts.
The mod requires an additional. mod - Community Framework (CF).