Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
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Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
New to Feedback Tracker or just not sure what to do?
Arma 3 Feedback Tracker "How To" Guide
Thats fair and i can understand the reasoning. still would be cool.
I've been trying to find a 2. person with an AMD GPU to confirm it but they are hard to find lol
not disagreeing. would be handy.
t the same time with very limited dev resources, its a matter of priority, complexity and benefits
I mean yea, if i would be an advanced windows user, and i would know how to do that, then yea.
For some reason only Katiba's tail sound volumeFactor and frequencyRandomizer values are set different than all others tails
Bug 1 seems to have been fixed, as I can't reproduce it.
However, bug 2 still persists unfortunately. It happens only if the player doesn't have the throwable class that's added with the command.
cant you just symlink/junction all folders but keys into a second "server folder" - would leave only to duplicate the exe and a few dlls in the root dir
Is it not possible to customize dustEffect for specific surfaces in the same way DustEffects are, to achieve the desired snow surface effect? Similar to the different particle system when flying over water?
Sort of I guess, problem is two-fold:
I'm almost completely mathematically illiterate :D
please? 😬
I can agree with 8-10 players in a section moaning together on wounded, this is performance and sound garbage ok
But the sound from the bipod of which there are 1-2pcs. per section IMO will only improve poor sound accompaniment from player to players. I suggest that the bipod sounds should not be local and make this the default in the vanilla Arma 3
I have both yes.
You can already get position of a model selection/bone can't you?
So you can calculate the required offset
Should have worded it better but what NikkoJT said, attach from child object selection to parent object selection.
I think it's a common error, I also had the same error io games
Indeed there is no MEH or Object EH to detect it, I've once tried to do similar with remoteExec ways IIRC, but isn't really a good way anyways
i did end up doing my own work around just thought i might be nice for others to have an option
yes, and/or using filepatching, and/or within the scenario folder itself
Using getArtilleryComputerSettings makes sense for players, but I'm not sure how it'd work for AI artillery since they don't use the UI (and there can be more than one of them on a machine). I'd prefer to have a solution that can also work for AI.
I think they want the ability to use the child object's selections as the reference point. The existing selection stuff is only for the parent.
Fixed in Dev build 151757.
Fixed in Dev build 151757.
@dedmen either Spearhead 1944 or RHS AFRF (Grad rocket artillery have it if that's easier as smaller) fine?