Попробуй так
class CfgPatches
{
class MR_Melee_Knife
{
units[] = { "MR_Knife" };
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] =
{
"DZ_Data",
"DZ_Scripts",
"DZ_Weapons_Melee_Blade"
};
};
};
class CfgVehicles
{
class CombatKnife;
class MR_Knife: CombatKnife
{
scope = 2;
displayName = "Туристический нож";
descriptionShort = "Клинок выполнен из нержавеющей стали с антикоррозийным покрытием. Материал рукояти — дерево. Подходит хоть банку открыть, хоть на мишку напасть.";
model = "MR_Knife\Knife.p3d";
debug_ItemCategory = 2;
animClass = "Knife";
repairableWithKits[] = {4};
repairCosts[] = {10};
inventorySlot[] = {"Knife"};
rotationFlags = 17;
canSkinBodies = 1;
RestrainUnlockType = 1;
weight = 250;
itemSize[] = {1,3};
lootTag[] = {};
lootCategory = "Tools";
itemInfo[] = {"Knife"};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"MR_Knife\data\Knife_co.paa"};
hiddenSelectionsMaterials[] = {"MR_Knife\data\Knife.rvmat"};
openItemSpillRange[] = {4,8};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints = 750;
healthLevels[] =
{
{1.0, {"MR_Knife\data\Knife.rvmat"}},
{0.7, {"MR_Knife\data\Knife.rvmat"}},
{0.5, {"MR_Knife\data\Knife_damage.rvmat"}},
{0.3, {"MR_Knife\data\Knife_damage.rvmat"}},
{0.0, {"MR_Knife\data\Knife_destruct.rvmat"}}
};
};
};
};
isMeleeWeapon = 1;
suicideAnim = "onehanded";
class MeleeModes
{
class Default
{
ammo = "MeleeSharpLight_4";
range = 1.2;
};
class Heavy
{
ammo = "MeleeSharpHeavy_4";
range = 1.2;
};
class Sprint
{
ammo = "MeleeSharpHeavy_4";
range = 3.3;
};
};
soundImpactType = "metal";
class AnimEvents
{
class SoundWeapon
{
class animalSkinning_in
{
soundSet = "animalSkinning_in_SoundSet";
id = 516;
};
class animalSkinning
{
soundSet = "animalSkinning_SoundSet";
id = 517;
};
class animalSkinning_out
{
soundSet = "animalSkinning_out_SoundSet";
id = 518;
};
class CutTies_end
{
soundSet = "CutTies_end_SoundSet";
id = 519;
};
class CutTies_loop
{
soundSet = "CutTies_loop_SoundSet";
id = 520;
};
class drop
{
soundSet = "combatknife_drop_SoundSet";
id = 898;
};
};
};
};
};