После ретекстура шлема в инвентаре и на земле он отлично отображается, но если я надеваю его на персонажа - шлем висит на уровне пояса, в самом персонаже
Как это пофиксить?
class CfgPatches
{
class freak_Characters_Headgear
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"DZ_Characters","DZ_Characters_Headgear"};
};
};
class CfgVehicles
{
class Clothing_Base;
class Clothing: Clothing_Base{};
class Switchable_Base;
class Mich2001Helmet;
class HelmetForSet: Clothing
{
scope = 2;
displayName = "Шлем";
descriptionShort = "Гидра";
model = "\DZ\characters\headgear\Mich2001_g.p3d";
repairableWithKits[] = {8};
repairCosts[] = {25.0};
inventorySlot[] = {"Headgear"};
simulation = "clothing";
vehicleClass = "Clothing";
itemInfo[] = {"Clothing","Headgear"};
attachments[] = {"NVG","helmetFlashlight"};
rotationFlags = 2;
weight = 1200;
itemSize[] = {4,3};
noNVStrap = 1;
varWetMax = 0.249;
heatIsolation = 0.25;
visibilityModifier = 0.95;
headSelectionsToHide[] = {"Clipping_Mich2001"};
hiddenSelections[] = {"camoGround","camoMale","camoFemale"};
hiddenSelectionsTextures[] = {
"FreakRetexture\sets\Hydra\data\helmetfortestcomplete_co.paa",
"FreakRetexture\sets\Hydra\data\helmetfortestcomplete_co.paa",
"FreakRetexture\sets\Hydra\data\helmetfortestcomplete_co.paa"};
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints = 80;
healthLevels[] = {{1.0,{"DZ\characters\headgear\data\mich2001.rvmat","DZ\characters\headgear\data\mich2001_rail.rvmat"}},{0.7,{"DZ\characters\headgear\data\mich2001.rvmat","DZ\characters\headgear\data\mich2001_rail.rvmat"}},{0.5,{"DZ\characters\headgear\data\mich2001_damage.rvmat","DZ\characters\headgear\data\mich2001_rail_damage.rvmat"}},{0.3,{"DZ\characters\headgear\data\mich2001_damage.rvmat","DZ\characters\headgear\data\mich2001_rail_damage.rvmat"}},{0.0,{"DZ\characters\headgear\data\mich2001_destruct.rvmat","DZ\characters\headgear\data\mich2001_rail_destruct.rvmat"}}};
};
};
class GlobalArmor
{
class Projectile
{
class Health
{
damage = 0.25;
};
class Blood
{
damage = 0;
};
class Shock
{
damage = 0.5;
};
};
class Melee
{
class Health
{
damage = 0.55;
};
class Blood
{
damage = 0;
};
class Shock
{
damage = 0.5;
};
};
class Infected
{
class Health
{
damage = 0.55;
};
class Blood
{
damage = 0;
};
class Shock
{
damage = 0.5;
};
};
class FragGrenade
{
class Health
{
damage = 0.5;
};
class Blood
{
damage = 0;
};
class Shock
{
damage = 0.26;
};
};
};
};
class ClothingTypes
{
male = "\DZ\characters\headgear\Mich2001.p3d";
female = "\DZ\characters\headgear\Mich2001.p3d";
};
soundImpactType = "plastic";
class AnimEvents
{
class SoundWeapon
{
class pickUpItem
{
soundSet = "pickUpPot_SoundSet";
id = 797;
};
class drop
{
soundset = "BallisticHelmet_drop_SoundSet";
id = 898;
};
};
};
};