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Freak

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Everything posted by Freak

  1. А можно как то поподробнее, а не банальный ответ "ищи видосы". Видосы я искал, и ничего похожего я не нашёл
  2. После ретекстура шлема в инвентаре и на земле он отлично отображается, но если я надеваю его на персонажа - шлем висит на уровне пояса, в самом персонаже Как это пофиксить? class CfgPatches { class freak_Characters_Headgear { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"DZ_Characters","DZ_Characters_Headgear"}; }; }; class CfgVehicles { class Clothing_Base; class Clothing: Clothing_Base{}; class Switchable_Base; class Mich2001Helmet; class HelmetForSet: Clothing { scope = 2; displayName = "Шлем"; descriptionShort = "Гидра"; model = "\DZ\characters\headgear\Mich2001_g.p3d"; repairableWithKits[] = {8}; repairCosts[] = {25.0}; inventorySlot[] = {"Headgear"}; simulation = "clothing"; vehicleClass = "Clothing"; itemInfo[] = {"Clothing","Headgear"}; attachments[] = {"NVG","helmetFlashlight"}; rotationFlags = 2; weight = 1200; itemSize[] = {4,3}; noNVStrap = 1; varWetMax = 0.249; heatIsolation = 0.25; visibilityModifier = 0.95; headSelectionsToHide[] = {"Clipping_Mich2001"}; hiddenSelections[] = {"camoGround","camoMale","camoFemale"}; hiddenSelectionsTextures[] = { "FreakRetexture\sets\Hydra\data\helmetfortestcomplete_co.paa", "FreakRetexture\sets\Hydra\data\helmetfortestcomplete_co.paa", "FreakRetexture\sets\Hydra\data\helmetfortestcomplete_co.paa"}; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 80; healthLevels[] = {{1.0,{"DZ\characters\headgear\data\mich2001.rvmat","DZ\characters\headgear\data\mich2001_rail.rvmat"}},{0.7,{"DZ\characters\headgear\data\mich2001.rvmat","DZ\characters\headgear\data\mich2001_rail.rvmat"}},{0.5,{"DZ\characters\headgear\data\mich2001_damage.rvmat","DZ\characters\headgear\data\mich2001_rail_damage.rvmat"}},{0.3,{"DZ\characters\headgear\data\mich2001_damage.rvmat","DZ\characters\headgear\data\mich2001_rail_damage.rvmat"}},{0.0,{"DZ\characters\headgear\data\mich2001_destruct.rvmat","DZ\characters\headgear\data\mich2001_rail_destruct.rvmat"}}}; }; }; class GlobalArmor { class Projectile { class Health { damage = 0.25; }; class Blood { damage = 0; }; class Shock { damage = 0.5; }; }; class Melee { class Health { damage = 0.55; }; class Blood { damage = 0; }; class Shock { damage = 0.5; }; }; class Infected { class Health { damage = 0.55; }; class Blood { damage = 0; }; class Shock { damage = 0.5; }; }; class FragGrenade { class Health { damage = 0.5; }; class Blood { damage = 0; }; class Shock { damage = 0.26; }; }; }; }; class ClothingTypes { male = "\DZ\characters\headgear\Mich2001.p3d"; female = "\DZ\characters\headgear\Mich2001.p3d"; }; soundImpactType = "plastic"; class AnimEvents { class SoundWeapon { class pickUpItem { soundSet = "pickUpPot_SoundSet"; id = 797; }; class drop { soundset = "BallisticHelmet_drop_SoundSet"; id = 898; }; }; }; };
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