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Found 2 results

  1. Добрый всем день! Столкнулся с небольшим недопониманием. Вот я допустим сделал свою футболку, так оно в принципе и есть. И хочу, чтобы при каждом появлении на берегу у всех персонажей вместо рандомной футболки появлялась сразу надета моя футболка. И определенный лут в ней. С лутом я разобрался, но при добавлении футболки - она просто спавнится в стандартной футболке, а не на персонаже. Как это исправить?
  2. Написал код на два пресета при спавне, не работает. Помогите найти ошибку { player.RemoveAllItems(); EntityAI itemEnt; ItemBase itemBs; switch (Math.RandomInt(1, 2)) { case 1: player.GetInventory().CreateInInventory("SawedoffIzh43Shotgun");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("HuntingKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WaterBottle");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Evsta_raincoat_loner3");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("BandageDressing");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CargoPants_Grey");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("HikingBoots_Black");itemBs = ItemBase.Cast(itemEnt); break; case 2: player.GetInventory().CreateInInventory("MedicalScrubsPants_White");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TrackSuitJacket_Red");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WorkingGloves_Yellow");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WaterBottle");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ChestHolster");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("MakarovIJ70");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd");itemBs = ItemBase.Cast(itemEnt); break; } // Give universal gear itemEnt = player.GetInventory().CreateInInventory("Ammo_12gaPellets"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(25); itemEnt = player.GetInventory().CreateInInventory("Ammo_12gaPellets"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(25); } };
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