Bebra Posted July 7, 2023 Share #1 Posted July 7, 2023 (edited) 1 Edited January 26 by Bebra Link to comment Share on other sites More sharing options...
FreePoint Posted July 7, 2023 Share #2 Posted July 7, 2023 @Bebra Причин может быть несколько 1. Ваш хост не вывозит нагрузки. 2. У вас слишком много объектов и сервер тоже не вывозит. 3. Много объектов из сторонних модов по маппингу. Link to comment Share on other sites More sharing options...
MetaSpecter Posted July 7, 2023 Share #3 Posted July 7, 2023 Попробуйте замапить условно в эдиторе, сохранить в init.c формате, подключить к init.c условно новую библиотеку, в которую уже записать объекты. Link to comment Share on other sites More sharing options...
DREADNOUGHT Posted July 7, 2023 Share #4 Posted July 7, 2023 @MetaSpecter щас бы в 2023 мапить через инит, когда родная функция есть... Link to comment Share on other sites More sharing options...
Bebra Posted July 8, 2023 Author Share #5 Posted July 8, 2023 (edited) 1 Edited January 26 by Bebra Link to comment Share on other sites More sharing options...
Bebra Posted July 8, 2023 Author Share #6 Posted July 8, 2023 (edited) 1 Edited January 26 by Bebra Link to comment Share on other sites More sharing options...
DREADNOUGHT Posted July 8, 2023 Share #7 Posted July 8, 2023 @Bebra cfggameplay.json "objectSpawnersArr": ["123.json"], 1 Link to comment Share on other sites More sharing options...
NYBOVSKI Posted February 18, 2024 Share #8 Posted February 18, 2024 @DREADNOUGHTПодскажите, маппинг в формате dze хуже для фпс? Через json будет лучше делать? Link to comment Share on other sites More sharing options...
alex_good_kaban Posted February 19, 2024 Share #9 Posted February 19, 2024 @NYBOVSKI Да через json лучше FPS, но через json нельзя удалять объекты. 1 Link to comment Share on other sites More sharing options...
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