Ivan PVP Posted March 1, 2023 Share #1 Posted March 1, 2023 Небольшой гайд, как удалить спавн лута в здании, который мы удалили ( Лут висит в воздухе )Из примера, приведу здание Land_Mil_Barracks4 Допустим, удалил я здание через Dayz Editor - Перед тем как его удалить, смотрю его координаты, и удаляю их из mapgrouppos.xmlОткрываем mapgrouppos.xml ( mpmissions\dayzOffline.chernarusplus\mapgrouppos.xml )Открываем документ с помощью Notepad++ и открываем поиск ( бинокль чёрный сверху ) Вставляем туда скопированные координаты, и нажимаем "поиск" Please Log in or Register to see this: Code Вот мы нашли его, и теперь просто удаляем всю эту строку, сохраняем. В документе mapgroupproto.xml ( mpmissions\dayzOffline.chernarusplus\mapgroupproto.xml )Мы можем по названию Land_Mil_Barracks4 найти точки спавна лута в этом здании. Please Log in or Register to see this: Code ЕСЛИ ВЫ УДАЛИТЕ ВСЮ ЭТУ ГРУППУ, ТО ВО ВСЕХ ТАКИХ ЗДАНИЯХ ПЕРЕСТАНЕТ СПАВНИТСЯ ЛУТ! Удаляйте именно контейнер ( координаты лута в здании, который мы удалили ) Please Log in or Register to see this: Code После этих действий, лут в этом здании исчезнет. 2 1 Link to comment Share on other sites More sharing options...
StGrigo Posted May 7, 2023 Share #2 Posted May 7, 2023 (edited) Hello everyone, I find your guide very helpful, especially for beginners well explained! My current concern is as follows, I have built 2 custom areas on my fresh server (newbie). 1 is at Klen Mountain and the other at Green Mountain. For this, I have removed via DayZ Editor some things at these locations, such as the large building at the GM, the small house right at the entrance, and pretty much everything except the lighthouse. My problem is that the loot still spawns at the old locations as if there were buildings there (i.e. they float in the air). For the reason that I didn't do it that way from the beginning. (Was not known to me, still too new in the field). Is there a way to find out the coordinates of a vanilla building without creating a duplicate of the building each time and placing it directly on the vanilla building to get the coordinates? As you cant click on it to get them Would be very happy to get some help! Thanks in advance. Edited May 7, 2023 by StGrigo 1 Link to comment Share on other sites More sharing options...
Ivan PVP Posted May 8, 2023 Author Share #3 Posted May 8, 2023 @StGrigo In the game, go to this building, point at it and press the "P" key the cordinates of this object are copied from you ( You need the VPP admin panel for this ) And then just find the object by these coordinates Link to comment Share on other sites More sharing options...
StGrigo Posted May 8, 2023 Share #4 Posted May 8, 2023 @Ivan PVP God bless you! You save me from a lot of hard work!!! Thank you You mean on Live Server while "playing" (as admin) or load VPP Admin with DayZ Editor in same time? Link to comment Share on other sites More sharing options...
Ivan PVP Posted May 8, 2023 Author Share #5 Posted May 8, 2023 @StGrigo It is possible in the editor, it is possible in the game, no difference) the coordinates of the object will be the same Link to comment Share on other sites More sharing options...
222Orbita Posted May 31, 2023 Share #6 Posted May 31, 2023 А как понять какой контейнер нужно удалить в файле mapgroupproto? В координатах лута ничего не понятно: где x/y/z? 1 Link to comment Share on other sites More sharing options...
Ivan PVP Posted June 2, 2023 Author Share #7 Posted June 2, 2023 @Lidanor mpmissions\dayzOffline.chernarusplus\env Там просто смотри координаты зомбей, и смотри их тут iZurvive DayZ & ARMA Map: Chernarus+ Terrain (ginfo.gg) И те что не нужны будут, просто удали Я так делал Link to comment Share on other sites More sharing options...
GrandMaster Posted January 12 Share #8 Posted January 12 Очень нужный и полезный гайд, спасибо. Link to comment Share on other sites More sharing options...
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